![]() ![]() Names the game loads and rename the DLL you just copied to that: ReShade64.dll to the directory the game executable is in:įigure out which API the game uses for rendering, or any of the following DLL įigure whether the game is 32bit or 64bit and copy either ReShade32.dll or 19:35:51:028 | ERROR | Your graphics card does not seem to support OpenGL 4.3. 19:35:49:803 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\opengl32.dll". ![]() 19:35:43:317 | INFO | Installing delayed hooks for "C:\WINDOWS\system32\ws2_32.dll" (Just loaded via 'LoadLibraryA("C:\Program Files (x86)\IL-2 Sturmovik 1946\il2_usgs2.dll")'). What gpu supports opengl 4.3 how to#It will also tell you how to run the compatlog, to help you find any other unsupported OpenGL functions.Code: 19:35:42:264 | INFO | Initializing Crosire's ReShade version '1.0.0.915' built on ' 01:52:59' loaded from "C:\Program Files (x86)\IL-2 Sturmovik 1946\opengl32.dll" to "C:\Program Files (x86)\IL-2 Sturmovik 1946\il2fb.exe". ![]() The error messages will explain that the reason for not being able to debug the application is due to an unsupported OpenGL function. Instead, a message will pop up on both the HUD and in Visual Studio, such as the following. If you are using an unsupported OpenGL function, NVIDIA Nsight cannot use the OpenGL API. OpenGL extensions which are supported by analysis - and partially supported for frame debugging and shader debugging - are as follows: NV_shader_buffer_load The third class of OpenGL extensions are ones for which there is partial support. Context and object state, which is added by these extensions, may not be displayed by the host UI. These extensions are not part of OpenGL 4.2 core or compatibility, but are fully supported by the frame debugger target. The second class of OpenGL extensions is listed below. Additionally, glColorPointer is part of the compatibility subset, but not the core subset. The operation of glColorPointerEXT was modified when it was included as part of OpenGL 1.1. On the other hand, while EXT_vertex_array is also included as part of OpenGL 1.1, glColorPointerEXT is not supported by NVIDIA Nsight 5.2 frame debugging. Calls to glTexSubImage2DEXT are supported and behave the same as calls to glTexSubImage2D. For example, EXT_subtexture is included as part of OpenGL 1.1. The OpenGL extensions listed below are supported in as much as the extension has been adopted by the OpenGL 4.2 core profile. ![]() NVIDIA Nsight 5.2 frame debugging supports three classes of OpenGL extensions, described below. A few OpenGL 4.2 compatibility profile features, such as support for alpha testing and a default vertex array object, are also supported. An application that uses a compatibility profile context, but restricts itself to using the OpenGL 4.2 core subset, will also work. Note that it is not necessary to create a core profile context to make use of the frame debugger. NVIDIA® Nsight™ Visual Studio Edition 5.2 frame debugging supports the set of OpenGL operations, which are defined by the OpenGL 4.2 core profile. NVIDIA® Nsight™ Application Development Environment for Heterogeneous Platforms, Visual Studio Edition 5.2 User Guide You are here: Graphics Debugger > Frame Debugging > OpenGL Frame Debugging > Supported OpenGL Functions Supported OpenGL Functions ![]()
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